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Writing code that works is the easy part. Writing code that holds together six months later, when requirements change and your team doubles in size that's what this course is about.
Software Engineering & Design Patterns covers the principles and patterns that professional developers use to build systems that are maintainable, extensible, and actually understandable by other humans. You'll move from the fundamentals of the software development lifecycle through OOP principles and SOLID, then into the classic Gang of Four design patterns creational, structural, and behavioral and finally to the architectural patterns that structure entire applications.
Every pattern is taught in context: not just "here's how it works" but "here's the problem it solves and what goes wrong without it."
What you'll cover:
Who this is for: Intermediate developers who can write working code but want to level up their design skills, CS students studying software engineering, and anyone who's inherited a codebase and thought "why is this so hard to change?"
Prerequisites: Comfortable with OOP in at least one language (Python, Java, C#, or similar). You should know what a class and interface are before starting.
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Lectures
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Level
Beginner
Skill Signals